![]() I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed. Go to Graphics Settings and select your resolution under 21:9Ĭorrecting the aspect ratio may require switching to 16:9 in Graphics Settings, then back to 21:9. ![]() Press the desired keys - ideally from the main menu and before any cutscenes Unpack the archive - the password is pcgw The tool also allows to adjust FOV at any aspect ratio. ![]() ![]() Left alignment of the pre-rendered cutscenes is a known issue. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.Ī trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. So what does that mean? Let’s look at what are becoming typical terms for in-game menus.Note: A standalone solution for the Director's Cut edition is now available. But we think that going forward many titles will expect users to manually select a DLSS priority. Not always, for example Shadow of the Tomb Raider simply has a DLSS on/off toggle. Which is why games now have DLSS settings or profiles to choose from. Looking at the games we just mentioned and a few more titles, it’s becoming clear DLSS implementation requires more finesse. That’s the theory, at least, as there’s more to it. That helps relieve most of the processing load, allowing for more frames per second but not demanding more hardware. For example, DLSS makes it possible for a game to render internally at 1080p but appear as 2160p. Looking at major titles like Cyberpunk 2077 and the award-winning Death Stranding, DLSS allows users to enjoy high frame rates even without major hardware upgrades. DLSS also takes care of anti-aliasing along the way. Just to quickly recap, DLSS takes an internal render resolution and increases the pixel count to a target resolution, without the artifacts associated with traditional upscaling. DLSS has the potential to really revolutionize gaming performance, offering a way to utilize AI or machine learning to upscale and super sample game graphics. We’ve previously looked at DLSS or deep learning super sampling when the NVIDIA GeForce RTX 30 Series launched. You can find out how to avoid them below. These cookies and other technologies capture data like your IP address, when you viewed the page or email, what device you were using and where you were. We use various advertising partners, including Amazon, Facebook, and Google. These cookies are used to track your activity on the BenQ website and other websites across the Internet, help measure the effectiveness of our advertising campaign and deliver advertisements that are more relevant to you and your interests. See list of performance and advertising cookies ![]() To opt-out of Hotjar collecting data, you can disable tracking completely by following link:. To opt-out of SessionCam collecting data, you can disable tracking completely by following link:. To opt out of certain ads provided by Google you can use any of the methods set forth here or using the Google Analytics opt out browser add-on here. You can control the information provided to Google, SessionCam and Hotjar. If you want to opt-out of advertising cookies, you have to turn-off performance cookies. We also use Google Analytics, SessionCam and Hotjar to track activity and performance on the BenQ website. These cookies help to improve the performance of BenQ. Performance cookies and advertising cookies ![]()
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